50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using UnityEngine;
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namespace BehaviorDesigner.Runtime.Tasks.Movement
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{
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[HelpURLAttribute("http://www.opsive.com/assets/BehaviorDesigner/Movement/documentation.php?id=3")]
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[TaskIcon("Assets/Behavior Designer Movement/Editor/Icons/{SkinColor}SeekIcon.png")]
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[TaskDescription("Seek the target specified using the Unity NavMesh.")]
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[TaskCategory("Movement")]
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public class Seek : NavMeshMovement
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{
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[Tooltip("The GameObject that the agent is seeking")]
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public SharedGameObject target;
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[Tooltip("If target is null then use the target position")]
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public SharedVector3 targetPosition;
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public override void OnStart()
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{
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base.OnStart();
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SetDestination(Target());
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}
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public override TaskStatus OnUpdate()
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{
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if (HasArrived())
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{
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return TaskStatus.Success;
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}
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SetDestination(Target());
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return TaskStatus.Running;
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}
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private Vector3 Target()
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{
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if (target.Value != null)
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{
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return target.Value.transform.position;
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}
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return targetPosition.Value;
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}
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public override void OnReset()
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{
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base.OnReset();
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target = null;
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targetPosition = Vector3.zero;
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}
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}
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}
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