Files
2026-02-21 16:45:37 +08:00

50 lines
1.1 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Movement
{
[HelpURLAttribute("http://www.opsive.com/assets/BehaviorDesigner/Movement/documentation.php?id=3")]
[TaskIcon("Assets/Behavior Designer Movement/Editor/Icons/{SkinColor}SeekIcon.png")]
[TaskDescription("Seek the target specified using the Unity NavMesh.")]
[TaskCategory("Movement")]
public class Seek : NavMeshMovement
{
[Tooltip("The GameObject that the agent is seeking")]
public SharedGameObject target;
[Tooltip("If target is null then use the target position")]
public SharedVector3 targetPosition;
public override void OnStart()
{
base.OnStart();
SetDestination(Target());
}
public override TaskStatus OnUpdate()
{
if (HasArrived())
{
return TaskStatus.Success;
}
SetDestination(Target());
return TaskStatus.Running;
}
private Vector3 Target()
{
if (target.Value != null)
{
return target.Value.transform.position;
}
return targetPosition.Value;
}
public override void OnReset()
{
base.OnReset();
target = null;
targetPosition = Vector3.zero;
}
}
}