Files
2026-02-21 16:45:37 +08:00

43 lines
1.0 KiB
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks
{
[HelpURLAttribute("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
[TaskCategory("Physics")]
[TaskDescription("Returns success when a collision ends.")]
public class HasExitedCollision : Conditional
{
[Tooltip("The tag of the GameObject to check for a collision against")]
public SharedString tag = string.Empty;
[Tooltip("The object that exited the collision")]
public SharedGameObject collidedGameObject;
private bool exitedCollision;
public override TaskStatus OnUpdate()
{
return (!exitedCollision) ? TaskStatus.Failure : TaskStatus.Success;
}
public override void OnEnd()
{
exitedCollision = false;
}
public override void OnCollisionExit(Collision collision)
{
if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag))
{
collidedGameObject.Value = collision.gameObject;
exitedCollision = true;
}
}
public override void OnReset()
{
collidedGameObject = null;
}
}
}