44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using UnityEngine;
|
|
|
|
namespace BehaviorDesigner.Runtime.Tasks
|
|
{
|
|
[HelpURLAttribute("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
|
|
[TaskCategory("Physics")]
|
|
[TaskDescription("Returns success when a collision starts.")]
|
|
public class HasEnteredCollision : Conditional
|
|
{
|
|
[Tooltip("The tag of the GameObject to check for a collision against")]
|
|
public SharedString tag = string.Empty;
|
|
|
|
[Tooltip("The object that started the collision")]
|
|
public SharedGameObject collidedGameObject;
|
|
|
|
private bool enteredCollision;
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
return (!enteredCollision) ? TaskStatus.Failure : TaskStatus.Success;
|
|
}
|
|
|
|
public override void OnEnd()
|
|
{
|
|
enteredCollision = false;
|
|
}
|
|
|
|
public override void OnCollisionEnter(Collision collision)
|
|
{
|
|
if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag))
|
|
{
|
|
collidedGameObject.Value = collision.gameObject;
|
|
enteredCollision = true;
|
|
}
|
|
}
|
|
|
|
public override void OnReset()
|
|
{
|
|
tag = string.Empty;
|
|
collidedGameObject = null;
|
|
}
|
|
}
|
|
}
|