59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using System;
|
|
using System.Reflection;
|
|
using UnityEngine;
|
|
|
|
namespace BehaviorDesigner.Runtime.Tasks
|
|
{
|
|
[TaskCategory("Reflection")]
|
|
[TaskIcon("{SkinColor}ReflectionIcon.png")]
|
|
[HelpURLAttribute("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=147")]
|
|
[TaskDescription("Gets the value from the field specified. Returns success if the field was retrieved.")]
|
|
public class GetFieldValue : Action
|
|
{
|
|
[Tooltip("The GameObject to get the field on")]
|
|
public SharedGameObject targetGameObject;
|
|
|
|
[Tooltip("The component to get the field on")]
|
|
public SharedString componentName;
|
|
|
|
[Tooltip("The name of the field")]
|
|
public SharedString fieldName;
|
|
|
|
[RequiredField]
|
|
[Tooltip("The value of the field")]
|
|
public SharedVariable fieldValue;
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
if (fieldValue == null)
|
|
{
|
|
Debug.LogWarning("Unable to get field - field value is null");
|
|
return TaskStatus.Failure;
|
|
}
|
|
Type typeWithinAssembly = TaskUtility.GetTypeWithinAssembly(componentName.Value);
|
|
if (typeWithinAssembly == null)
|
|
{
|
|
Debug.LogWarning("Unable to get field - type is null");
|
|
return TaskStatus.Failure;
|
|
}
|
|
Component component = GetDefaultGameObject(targetGameObject.Value).GetComponent(typeWithinAssembly);
|
|
if (component == null)
|
|
{
|
|
Debug.LogWarning("Unable to get the field with component " + componentName.Value);
|
|
return TaskStatus.Failure;
|
|
}
|
|
FieldInfo field = component.GetType().GetField(fieldName.Value);
|
|
fieldValue.SetValue(field.GetValue(component));
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
public override void OnReset()
|
|
{
|
|
targetGameObject = null;
|
|
componentName = null;
|
|
fieldName = null;
|
|
fieldValue = null;
|
|
}
|
|
}
|
|
}
|