Files
2026-02-21 16:45:37 +08:00

18 lines
433 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace BehaviorDesigner.Runtime
{
[Serializable]
public class SharedGameObjectList : SharedVariable<List<GameObject>>
{
public static implicit operator SharedGameObjectList(List<GameObject> value)
{
SharedGameObjectList sharedGameObjectList = new SharedGameObjectList();
sharedGameObjectList.mValue = value;
return sharedGameObjectList;
}
}
}