Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/BarOptionsGUIMulti.cs
2026-02-21 16:45:37 +08:00

36 lines
651 B
C#

using UnityEngine;
[ExecuteInEditMode]
public class BarOptionsGUIMulti : MonoBehaviour
{
public Rect position = new Rect(10f, 100f, 200f, 100f);
public GameObject[] energyBars;
public GUISkin skin;
public float valueF = 0.25f;
private void Start()
{
}
private void Update()
{
}
private void OnGUI()
{
GUILayout.BeginArea(position);
GUILayout.Label("Change Value:");
valueF = GUILayout.HorizontalSlider(valueF, 0f, 1f);
GUILayout.EndArea();
GameObject[] array = energyBars;
foreach (GameObject gameObject in array)
{
EnergyBar component = gameObject.GetComponent<EnergyBar>();
component.ValueF = valueF;
}
}
}