Files
UltimateFishing/Assets/Scripts/Assembly-CSharp/BTN_OptionsWaterReflections.cs
2026-02-21 16:45:37 +08:00

53 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class BTN_OptionsWaterReflections : MonoBehaviour
{
private Dropdown dropdown;
private RenderSettingsMy renderSettings;
private void Start()
{
InitList();
}
private void OnEnable()
{
InitList();
}
private void InitList()
{
if ((bool)GlobalSettings.Instance && (bool)GlobalSettings.Instance.renderSettings)
{
renderSettings = GlobalSettings.Instance.renderSettings;
dropdown = base.gameObject.GetComponent<Dropdown>();
dropdown.options.Clear();
dropdown.options.Capacity = 0;
dropdown.options.Add(new Dropdown.OptionData(Utilities.GetTranslation("GUI/OPTIONS_REFLECTIONS_NONE")));
dropdown.options.Add(new Dropdown.OptionData(Utilities.GetTranslation("GUI/OPTIONS_REFLECTIONS_SIMPLE")));
dropdown.options.Add(new Dropdown.OptionData(Utilities.GetTranslation("GUI/OPTIONS_REFLECTIONS_FULL")));
dropdown.value = (int)renderSettings.reflectionQuality;
dropdown.RefreshShownValue();
}
}
public void UpdateQuality()
{
if ((bool)renderSettings)
{
if (dropdown.value >= 0 && dropdown.value < 3)
{
renderSettings.reflectionQuality = (RenderSettingsMy.ReflectionQuality)dropdown.value;
}
renderSettings.RefreshWaterReflection();
}
}
public void LanguageChanged()
{
InitList();
}
}