34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class AudioVariables
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{
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[Tooltip("The prefab with AudioSources used by Enviro. Will be instantiated at runtime.")]
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public GameObject SFXHolderPrefab;
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[Tooltip("This sound wil be played in spring at day.(looped)")]
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public AudioClip SpringDayAmbient;
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[Tooltip("This sound wil be played in spring at night.(looped)")]
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public AudioClip SpringNightAmbient;
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[Tooltip("This sound wil be played in summer at day.(looped)")]
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public AudioClip SummerDayAmbient;
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[Tooltip("This sound wil be played in summer at night.(looped)")]
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public AudioClip SummerNightAmbient;
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[Tooltip("This sound wil be played in autumn at day.(looped)")]
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public AudioClip AutumnDayAmbient;
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[Tooltip("This sound wil be played in autumn at night.(looped)")]
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public AudioClip AutumnNightAmbient;
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[Tooltip("This sound wil be played in winter at day.(looped)")]
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public AudioClip WinterDayAmbient;
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[Tooltip("This sound wil be played in winter at night.(looped)")]
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public AudioClip WinterNightAmbient;
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}
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