Files
UltimateFishing/Assets/Resources/materials/avatarsurfaceshaderselfoccluding.shader
2026-02-21 16:45:37 +08:00

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4.9 KiB
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Shader "OvrAvatar/AvatarSurfaceShaderSelfOccluding" {
Properties {
_Alpha ("Alpha", Range(0, 1)) = 1
_DarkMultiplier ("Dark Multiplier", Vector) = (0.6,0.6,0.6,1)
_BaseColor ("Base Color", Vector) = (0,0,0,0)
_BaseMaskType ("Base Mask Type", Float) = 0
_BaseMaskParameters ("Base Mask Parameters", Vector) = (0,0,0,0)
_BaseMaskAxis ("Base Mask Axis", Vector) = (0,1,0,0)
_AlphaMask ("Alpha Mask", 2D) = "white" {}
_NormalMap ("Normal Map", 2D) = "" {}
_ParallaxMap ("Parallax Map", 2D) = "" {}
_RoughnessMap ("Roughness Map", 2D) = "" {}
_LayerSampleMode0 ("Layer Sample Mode 0", Float) = 0
_LayerBlendMode0 ("Layer Blend Mode 0", Float) = 0
_LayerMaskType0 ("Layer Mask Type 0", Float) = 0
_LayerColor0 ("Layer Color 0", Vector) = (1,1,1,1)
_LayerSurface0 ("Layer Surface 0", 2D) = "" {}
_LayerSampleParameters0 ("Layer Sample Parameters 0", Vector) = (0,0,0,0)
_LayerMaskParameters0 ("Layer Mask Parameters 0", Vector) = (0,0,0,0)
_LayerMaskAxis0 ("Layer Mask Axis 0", Vector) = (0,1,0,0)
_LayerSampleMode1 ("Layer Sample Mode 1", Float) = 0
_LayerBlendMode1 ("Layer Blend Mode 1", Float) = 0
_LayerMaskType1 ("Layer Mask Type 1", Float) = 0
_LayerColor1 ("Layer Color 1", Vector) = (1,1,1,1)
_LayerSurface1 ("Layer Surface 1", 2D) = "" {}
_LayerSampleParameters1 ("Layer Sample Parameters 1", Vector) = (0,0,0,0)
_LayerMaskParameters1 ("Layer Mask Parameters 1", Vector) = (0,0,0,0)
_LayerMaskAxis1 ("Layer Mask Axis 1", Vector) = (0,1,0,0)
_LayerSampleMode2 ("Layer Sample Mode 2", Float) = 0
_LayerBlendMode2 ("Layer Blend Mode 2", Float) = 0
_LayerMaskType2 ("Layer Mask Type 2", Float) = 0
_LayerColor2 ("Layer Color 2", Vector) = (1,1,1,1)
_LayerSurface2 ("Layer Surface 2", 2D) = "" {}
_LayerSampleParameters2 ("Layer Sample Parameters 2", Vector) = (0,0,0,0)
_LayerMaskParameters2 ("Layer Mask Parameters 2", Vector) = (0,0,0,0)
_LayerMaskAxis2 ("Layer Mask Axis 2", Vector) = (0,1,0,0)
_LayerSampleMode3 ("Layer Sample Mode 3", Float) = 0
_LayerBlendMode3 ("Layer Blend Mode 3", Float) = 0
_LayerMaskType3 ("Layer Mask Type 3", Float) = 0
_LayerColor3 ("Layer Color 3", Vector) = (1,1,1,1)
_LayerSurface3 ("Layer Surface 3", 2D) = "" {}
_LayerSampleParameters3 ("Layer Sample Parameters 3", Vector) = (0,0,0,0)
_LayerMaskParameters3 ("Layer Mask Parameters 3", Vector) = (0,0,0,0)
_LayerMaskAxis3 ("Layer Mask Axis 3", Vector) = (0,1,0,0)
_LayerSampleMode4 ("Layer Sample Mode 4", Float) = 0
_LayerBlendMode4 ("Layer Blend Mode 4", Float) = 0
_LayerMaskType4 ("Layer Mask Type 4", Float) = 0
_LayerColor4 ("Layer Color 4", Vector) = (1,1,1,1)
_LayerSurface4 ("Layer Surface 4", 2D) = "" {}
_LayerSampleParameters4 ("Layer Sample Parameters 4", Vector) = (0,0,0,0)
_LayerMaskParameters4 ("Layer Mask Parameters 4", Vector) = (0,0,0,0)
_LayerMaskAxis4 ("Layer Mask Axis 4", Vector) = (0,1,0,0)
_LayerSampleMode5 ("Layer Sample Mode 5", Float) = 0
_LayerBlendMode5 ("Layer Blend Mode 5", Float) = 0
_LayerMaskType5 ("Layer Mask Type 5", Float) = 0
_LayerColor5 ("Layer Color 5", Vector) = (1,1,1,1)
_LayerSurface5 ("Layer Surface 5", 2D) = "" {}
_LayerSampleParameters5 ("Layer Sample Parameters 5", Vector) = (0,0,0,0)
_LayerMaskParameters5 ("Layer Mask Parameters 5", Vector) = (0,0,0,0)
_LayerMaskAxis5 ("Layer Mask Axis 5", Vector) = (0,1,0,0)
_LayerSampleMode6 ("Layer Sample Mode 6", Float) = 0
_LayerBlendMode6 ("Layer Blend Mode 6", Float) = 0
_LayerMaskType6 ("Layer Mask Type 6", Float) = 0
_LayerColor6 ("Layer Color 6", Vector) = (1,1,1,1)
_LayerSurface6 ("Layer Surface 6", 2D) = "" {}
_LayerSampleParameters6 ("Layer Sample Parameters 6", Vector) = (0,0,0,0)
_LayerMaskParameters6 ("Layer Mask Parameters 6", Vector) = (0,0,0,0)
_LayerMaskAxis6 ("Layer Mask Axis 6", Vector) = (0,1,0,0)
_LayerSampleMode7 ("Layer Sample Mode 7", Float) = 0
_LayerBlendMode7 ("Layer Blend Mode 7", Float) = 0
_LayerMaskType7 ("Layer Mask Type 7", Float) = 0
_LayerColor7 ("Layer Color 7", Vector) = (1,1,1,1)
_LayerSurface7 ("Layer Surface 7", 2D) = "" {}
_LayerSampleParameters7 ("Layer Sample Parameters 7", Vector) = (0,0,0,0)
_LayerMaskParameters7 ("Layer Mask Parameters 7", Vector) = (0,0,0,0)
_LayerMaskAxis7 ("Layer Mask Axis 7", Vector) = (0,1,0,0)
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
float4x4 unity_ObjectToWorld;
float4x4 unity_MatrixVP;
struct Vertex_Stage_Input
{
float4 pos : POSITION;
};
struct Vertex_Stage_Output
{
float4 pos : SV_POSITION;
};
Vertex_Stage_Output vert(Vertex_Stage_Input input)
{
Vertex_Stage_Output output;
output.pos = mul(unity_MatrixVP, mul(unity_ObjectToWorld, input.pos));
return output;
}
float4 frag(Vertex_Stage_Output input) : SV_TARGET
{
return float4(1.0, 1.0, 1.0, 1.0); // RGBA
}
ENDHLSL
}
}
Fallback "Diffuse"
//CustomEditor "AvatarMaterialEditor"
}