Files
UltimateFishing/Assets/Resources/materials/DFRStandardShader.mat
2026-02-21 16:45:37 +08:00

34 lines
885 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: DFRStandardShader
m_Shader: {fileID: 4800000, guid: 00de2477036d51c4bbb5e6272c930546, type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_ReflectionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
_Glossiness: 0.5
_Metallic: 0
m_Colors:
_Color: {r: 0.29316312, g: 0.23053633, b: 0.7647059, a: 1}