Files
2026-02-21 16:45:37 +08:00

508 lines
13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Boo.Lang;
using UnityEngine;
[Serializable]
[RequireComponent(typeof(CharacterController))]
[AddComponentMenu("Character/Character Motor")]
public class CharacterMotor : MonoBehaviour
{
[Serializable]
internal sealed class _0024SubtractNewPlatformVelocity_00247 : GenericGenerator<object>
{
[Serializable]
internal sealed class _0024 : GenericGeneratorEnumerator<object>, IEnumerator
{
internal Transform _0024platform_00248;
internal CharacterMotor _0024self__00249;
public _0024(CharacterMotor self_)
{
_0024self__00249 = self_;
}
public override bool MoveNext()
{
int result;
switch (_state)
{
default:
if (_0024self__00249.movingPlatform.enabled && (_0024self__00249.movingPlatform.movementTransfer == MovementTransferOnJump.InitTransfer || _0024self__00249.movingPlatform.movementTransfer == MovementTransferOnJump.PermaTransfer))
{
if (_0024self__00249.movingPlatform.newPlatform)
{
_0024platform_00248 = _0024self__00249.movingPlatform.activePlatform;
result = (Yield(2, new WaitForFixedUpdate()) ? 1 : 0);
break;
}
goto case 4;
}
goto IL_0124;
case 2:
result = (Yield(3, new WaitForFixedUpdate()) ? 1 : 0);
break;
case 3:
if (_0024self__00249.grounded && _0024platform_00248 == _0024self__00249.movingPlatform.activePlatform)
{
result = (Yield(4, 1) ? 1 : 0);
break;
}
goto case 4;
case 4:
_0024self__00249.movement.velocity = _0024self__00249.movement.velocity - _0024self__00249.movingPlatform.platformVelocity;
goto IL_0124;
case 1:
{
result = 0;
break;
}
IL_0124:
YieldDefault(1);
goto case 1;
}
return (byte)result != 0;
}
}
internal CharacterMotor _0024self__002410;
public _0024SubtractNewPlatformVelocity_00247(CharacterMotor self_)
{
_0024self__002410 = self_;
}
public override IEnumerator<object> GetEnumerator()
{
return new _0024(_0024self__002410);
}
}
public bool canControl;
public bool useFixedUpdate;
[NonSerialized]
public Vector3 inputMoveDirection;
[NonSerialized]
public bool inputJump;
public CharacterMotorMovement movement;
public CharacterMotorJumping jumping;
public CharacterMotorMovingPlatform movingPlatform;
public CharacterMotorSliding sliding;
[NonSerialized]
public bool grounded;
[NonSerialized]
public Vector3 groundNormal;
private Vector3 lastGroundNormal;
private Transform tr;
private CharacterController controller;
public CharacterMotor()
{
canControl = true;
useFixedUpdate = true;
inputMoveDirection = Vector3.zero;
movement = new CharacterMotorMovement();
jumping = new CharacterMotorJumping();
movingPlatform = new CharacterMotorMovingPlatform();
sliding = new CharacterMotorSliding();
grounded = true;
groundNormal = Vector3.zero;
lastGroundNormal = Vector3.zero;
}
public virtual void Awake()
{
controller = (CharacterController)GetComponent(typeof(CharacterController));
tr = transform;
}
private void UpdateFunction()
{
Vector3 velocity = movement.velocity;
velocity = ApplyInputVelocityChange(velocity);
velocity = ApplyGravityAndJumping(velocity);
Vector3 zero = Vector3.zero;
if (MoveWithPlatform())
{
Vector3 vector = movingPlatform.activePlatform.TransformPoint(movingPlatform.activeLocalPoint);
zero = vector - movingPlatform.activeGlobalPoint;
if (zero != Vector3.zero)
{
controller.Move(zero);
}
Quaternion quaternion = movingPlatform.activePlatform.rotation * movingPlatform.activeLocalRotation;
float y = (quaternion * Quaternion.Inverse(movingPlatform.activeGlobalRotation)).eulerAngles.y;
if (y != 0f)
{
tr.Rotate(0f, y, 0f);
}
}
Vector3 position = tr.position;
Vector3 motion = velocity * Time.deltaTime;
float num = Mathf.Max(controller.stepOffset, new Vector3(motion.x, 0f, motion.z).magnitude);
if (grounded)
{
motion -= num * Vector3.up;
}
movingPlatform.hitPlatform = null;
groundNormal = Vector3.zero;
movement.collisionFlags = controller.Move(motion);
movement.lastHitPoint = movement.hitPoint;
lastGroundNormal = groundNormal;
if (movingPlatform.enabled && movingPlatform.activePlatform != movingPlatform.hitPlatform && movingPlatform.hitPlatform != null)
{
movingPlatform.activePlatform = movingPlatform.hitPlatform;
movingPlatform.lastMatrix = movingPlatform.hitPlatform.localToWorldMatrix;
movingPlatform.newPlatform = true;
}
Vector3 vector2 = new Vector3(velocity.x, 0f, velocity.z);
movement.velocity = (tr.position - position) / Time.deltaTime;
Vector3 lhs = new Vector3(movement.velocity.x, 0f, movement.velocity.z);
if (vector2 == Vector3.zero)
{
movement.velocity = new Vector3(0f, movement.velocity.y, 0f);
}
else
{
float value = Vector3.Dot(lhs, vector2) / vector2.sqrMagnitude;
movement.velocity = vector2 * Mathf.Clamp01(value) + movement.velocity.y * Vector3.up;
}
if (!(movement.velocity.y >= velocity.y - 0.001f))
{
if (!(movement.velocity.y >= 0f))
{
movement.velocity.y = velocity.y;
}
else
{
jumping.holdingJumpButton = false;
}
}
if (grounded && !IsGroundedTest())
{
grounded = false;
if (movingPlatform.enabled && (movingPlatform.movementTransfer == MovementTransferOnJump.InitTransfer || movingPlatform.movementTransfer == MovementTransferOnJump.PermaTransfer))
{
movement.frameVelocity = movingPlatform.platformVelocity;
movement.velocity += movingPlatform.platformVelocity;
}
SendMessage("OnFall", SendMessageOptions.DontRequireReceiver);
tr.position += num * Vector3.up;
}
else if (!grounded && IsGroundedTest())
{
grounded = true;
jumping.jumping = false;
StartCoroutine(SubtractNewPlatformVelocity());
SendMessage("OnLand", SendMessageOptions.DontRequireReceiver);
}
if (MoveWithPlatform())
{
movingPlatform.activeGlobalPoint = tr.position + Vector3.up * (controller.center.y - controller.height * 0.5f + controller.radius);
movingPlatform.activeLocalPoint = movingPlatform.activePlatform.InverseTransformPoint(movingPlatform.activeGlobalPoint);
movingPlatform.activeGlobalRotation = tr.rotation;
movingPlatform.activeLocalRotation = Quaternion.Inverse(movingPlatform.activePlatform.rotation) * movingPlatform.activeGlobalRotation;
}
}
public virtual void FixedUpdate()
{
if (movingPlatform.enabled)
{
if (movingPlatform.activePlatform != null)
{
if (!movingPlatform.newPlatform)
{
Vector3 platformVelocity = movingPlatform.platformVelocity;
movingPlatform.platformVelocity = (movingPlatform.activePlatform.localToWorldMatrix.MultiplyPoint3x4(movingPlatform.activeLocalPoint) - movingPlatform.lastMatrix.MultiplyPoint3x4(movingPlatform.activeLocalPoint)) / Time.deltaTime;
}
movingPlatform.lastMatrix = movingPlatform.activePlatform.localToWorldMatrix;
movingPlatform.newPlatform = false;
}
else
{
movingPlatform.platformVelocity = Vector3.zero;
}
}
if (useFixedUpdate)
{
UpdateFunction();
}
}
public virtual void Update()
{
if (!useFixedUpdate)
{
UpdateFunction();
}
}
private Vector3 ApplyInputVelocityChange(Vector3 velocity)
{
if (!canControl)
{
inputMoveDirection = Vector3.zero;
}
Vector3 vector = default(Vector3);
if (grounded && TooSteep())
{
vector = new Vector3(groundNormal.x, 0f, groundNormal.z).normalized;
Vector3 vector2 = Vector3.Project(inputMoveDirection, vector);
vector = vector + vector2 * sliding.speedControl + (inputMoveDirection - vector2) * sliding.sidewaysControl;
vector *= sliding.slidingSpeed;
}
else
{
vector = GetDesiredHorizontalVelocity();
}
if (movingPlatform.enabled && movingPlatform.movementTransfer == MovementTransferOnJump.PermaTransfer)
{
vector += movement.frameVelocity;
vector.y = 0f;
}
if (grounded)
{
vector = AdjustGroundVelocityToNormal(vector, groundNormal);
}
else
{
velocity.y = 0f;
}
float num = GetMaxAcceleration(grounded) * Time.deltaTime;
Vector3 vector3 = vector - velocity;
if (!(vector3.sqrMagnitude <= num * num))
{
vector3 = vector3.normalized * num;
}
if (grounded || canControl)
{
velocity += vector3;
}
if (grounded)
{
velocity.y = Mathf.Min(velocity.y, 0f);
}
return velocity;
}
private Vector3 ApplyGravityAndJumping(Vector3 velocity)
{
if (!inputJump || !canControl)
{
jumping.holdingJumpButton = false;
jumping.lastButtonDownTime = -100f;
}
if (inputJump && !(jumping.lastButtonDownTime >= 0f) && canControl)
{
jumping.lastButtonDownTime = Time.time;
}
if (grounded)
{
velocity.y = Mathf.Min(0f, velocity.y) - movement.gravity * Time.deltaTime;
}
else
{
velocity.y = movement.velocity.y - movement.gravity * Time.deltaTime;
if (jumping.jumping && jumping.holdingJumpButton && !(Time.time >= jumping.lastStartTime + jumping.extraHeight / CalculateJumpVerticalSpeed(jumping.baseHeight)))
{
velocity += jumping.jumpDir * movement.gravity * Time.deltaTime;
}
velocity.y = Mathf.Max(velocity.y, 0f - movement.maxFallSpeed);
}
if (grounded)
{
if (jumping.enabled && canControl && !(Time.time - jumping.lastButtonDownTime >= 0.2f))
{
grounded = false;
jumping.jumping = true;
jumping.lastStartTime = Time.time;
jumping.lastButtonDownTime = -100f;
jumping.holdingJumpButton = true;
if (TooSteep())
{
jumping.jumpDir = Vector3.Slerp(Vector3.up, groundNormal, jumping.steepPerpAmount);
}
else
{
jumping.jumpDir = Vector3.Slerp(Vector3.up, groundNormal, jumping.perpAmount);
}
velocity.y = 0f;
velocity += jumping.jumpDir * CalculateJumpVerticalSpeed(jumping.baseHeight);
if (movingPlatform.enabled && (movingPlatform.movementTransfer == MovementTransferOnJump.InitTransfer || movingPlatform.movementTransfer == MovementTransferOnJump.PermaTransfer))
{
movement.frameVelocity = movingPlatform.platformVelocity;
velocity += movingPlatform.platformVelocity;
}
SendMessage("OnJump", SendMessageOptions.DontRequireReceiver);
}
else
{
jumping.holdingJumpButton = false;
}
}
return velocity;
}
public virtual void OnControllerColliderHit(ControllerColliderHit hit)
{
if (!(hit.normal.y <= 0f) && !(hit.normal.y <= groundNormal.y) && !(hit.moveDirection.y >= 0f))
{
if ((hit.point - movement.lastHitPoint).sqrMagnitude > 0.001f || lastGroundNormal == Vector3.zero)
{
groundNormal = hit.normal;
}
else
{
groundNormal = lastGroundNormal;
}
movingPlatform.hitPlatform = hit.collider.transform;
movement.hitPoint = hit.point;
movement.frameVelocity = Vector3.zero;
}
}
private IEnumerator SubtractNewPlatformVelocity()
{
return new _0024SubtractNewPlatformVelocity_00247(this).GetEnumerator();
}
private bool MoveWithPlatform()
{
bool num = movingPlatform.enabled;
if (num)
{
num = grounded;
if (!num)
{
num = movingPlatform.movementTransfer == MovementTransferOnJump.PermaLocked;
}
}
if (num)
{
num = movingPlatform.activePlatform != null;
}
return num;
}
private Vector3 GetDesiredHorizontalVelocity()
{
Vector3 vector = tr.InverseTransformDirection(inputMoveDirection);
float num = MaxSpeedInDirection(vector);
if (grounded)
{
float time = Mathf.Asin(movement.velocity.normalized.y) * 57.29578f;
num *= movement.slopeSpeedMultiplier.Evaluate(time);
}
return tr.TransformDirection(vector * num);
}
private Vector3 AdjustGroundVelocityToNormal(Vector3 hVelocity, Vector3 groundNormal)
{
Vector3 lhs = Vector3.Cross(Vector3.up, hVelocity);
return Vector3.Cross(lhs, groundNormal).normalized * hVelocity.magnitude;
}
private bool IsGroundedTest()
{
return groundNormal.y > 0.01f;
}
public virtual float GetMaxAcceleration(bool grounded)
{
return (!grounded) ? movement.maxAirAcceleration : movement.maxGroundAcceleration;
}
public virtual float CalculateJumpVerticalSpeed(float targetJumpHeight)
{
return Mathf.Sqrt(2f * targetJumpHeight * movement.gravity);
}
public virtual bool IsJumping()
{
return jumping.jumping;
}
public virtual bool IsSliding()
{
bool num = grounded;
if (num)
{
num = sliding.enabled;
}
if (num)
{
num = TooSteep();
}
return num;
}
public virtual bool IsTouchingCeiling()
{
return (movement.collisionFlags & CollisionFlags.Above) != 0;
}
public virtual bool IsGrounded()
{
return grounded;
}
public virtual bool TooSteep()
{
return !(groundNormal.y > Mathf.Cos(controller.slopeLimit * ((float)Math.PI / 180f)));
}
public virtual Vector3 GetDirection()
{
return inputMoveDirection;
}
public virtual void SetControllable(bool controllable)
{
canControl = controllable;
}
public virtual float MaxSpeedInDirection(Vector3 desiredMovementDirection)
{
float result;
if (desiredMovementDirection == Vector3.zero)
{
result = 0f;
}
else
{
float num = ((desiredMovementDirection.z <= 0f) ? movement.maxBackwardsSpeed : movement.maxForwardSpeed) / movement.maxSidewaysSpeed;
Vector3 normalized = new Vector3(desiredMovementDirection.x, 0f, desiredMovementDirection.z / num).normalized;
float num2 = new Vector3(normalized.x, 0f, normalized.z * num).magnitude * movement.maxSidewaysSpeed;
result = num2;
}
return result;
}
public virtual void SetVelocity(Vector3 velocity)
{
grounded = false;
movement.velocity = velocity;
movement.frameVelocity = Vector3.zero;
SendMessage("OnExternalVelocity");
}
public virtual void Main()
{
}
}