Files
2026-02-21 16:45:37 +08:00

41 lines
708 B
C#

using System;
using System.Collections;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
[Serializable]
public class LerpControlledBob
{
public float BobDuration;
public float BobAmount;
private float m_Offset;
public float Offset()
{
return m_Offset;
}
public IEnumerator DoBobCycle()
{
float t = 0f;
while (t < BobDuration)
{
m_Offset = Mathf.Lerp(0f, BobAmount, t / BobDuration);
t += Time.deltaTime;
yield return new WaitForFixedUpdate();
}
t = 0f;
while (t < BobDuration)
{
m_Offset = Mathf.Lerp(BobAmount, 0f, t / BobDuration);
t += Time.deltaTime;
yield return new WaitForFixedUpdate();
}
m_Offset = 0f;
}
}
}