Files
2026-02-21 16:45:37 +08:00

22 lines
520 B
C#

using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Twirl")]
public class Twirl : ImageEffectBase
{
public Vector2 radius = new Vector2(0.3f, 0.3f);
[Range(0f, 360f)]
public float angle = 50f;
public Vector2 center = new Vector2(0.5f, 0.5f);
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
ImageEffects.RenderDistortion(base.material, source, destination, angle, center, radius);
}
}
}