22 lines
520 B
C#
22 lines
520 B
C#
using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Twirl")]
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public class Twirl : ImageEffectBase
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{
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public Vector2 radius = new Vector2(0.3f, 0.3f);
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[Range(0f, 360f)]
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public float angle = 50f;
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public Vector2 center = new Vector2(0.5f, 0.5f);
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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ImageEffects.RenderDistortion(base.material, source, destination, angle, center, radius);
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}
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}
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}
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