15 lines
342 B
C#
15 lines
342 B
C#
using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
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public class SepiaTone : ImageEffectBase
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{
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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Graphics.Blit(source, destination, base.material);
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}
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}
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}
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