Files
2026-02-21 16:45:37 +08:00

45 lines
1.1 KiB
C#

using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Displacement/Fisheye")]
public class Fisheye : PostEffectsBase
{
[Range(0f, 1.5f)]
public float strengthX = 0.05f;
[Range(0f, 1.5f)]
public float strengthY = 0.05f;
public Shader fishEyeShader;
private Material fisheyeMaterial;
public override bool CheckResources()
{
CheckSupport(false);
fisheyeMaterial = CheckShaderAndCreateMaterial(fishEyeShader, fisheyeMaterial);
if (!isSupported)
{
ReportAutoDisable();
}
return isSupported;
}
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (!CheckResources())
{
Graphics.Blit(source, destination);
return;
}
float num = 5f / 32f;
float num2 = (float)source.width * 1f / ((float)source.height * 1f);
fisheyeMaterial.SetVector("intensity", new Vector4(strengthX * num2 * num, strengthY * num, strengthX * num2 * num, strengthY * num));
Graphics.Blit(source, destination, fisheyeMaterial);
}
}
}