Files
2026-02-21 16:45:37 +08:00

52 lines
1.4 KiB
C#

using UnityEngine;
namespace UnityStandardAssets.CinematicEffects
{
public static class ImageEffectHelper
{
public static bool supportsDX11
{
get
{
return SystemInfo.graphicsShaderLevel >= 50 && SystemInfo.supportsComputeShaders;
}
}
public static bool IsSupported(Shader s, bool needDepth, bool needHdr, MonoBehaviour effect)
{
if (s == null || !s.isSupported)
{
Debug.LogWarningFormat("Missing shader for image effect {0}", effect);
return false;
}
if (!SystemInfo.supportsImageEffects || !SystemInfo.supportsRenderTextures)
{
Debug.LogWarningFormat("Image effects aren't supported on this device ({0})", effect);
return false;
}
if (needDepth && !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth))
{
Debug.LogWarningFormat("Depth textures aren't supported on this device ({0})", effect);
return false;
}
if (needHdr && !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf))
{
Debug.LogWarningFormat("Floating point textures aren't supported on this device ({0})", effect);
return false;
}
return true;
}
public static Material CheckShaderAndCreateMaterial(Shader s)
{
if (s == null || !s.isSupported)
{
return null;
}
Material material = new Material(s);
material.hideFlags = HideFlags.DontSave;
return material;
}
}
}