Files
2026-02-21 16:45:37 +08:00

35 lines
1017 B
C#

using UnityEngine;
namespace UnityStandardAssets.Cameras
{
public class HandHeldCam : LookatTarget
{
[SerializeField]
private float m_SwaySpeed = 0.5f;
[SerializeField]
private float m_BaseSwayAmount = 0.5f;
[SerializeField]
private float m_TrackingSwayAmount = 0.5f;
[Range(-1f, 1f)]
[SerializeField]
private float m_TrackingBias;
protected override void FollowTarget(float deltaTime)
{
base.FollowTarget(deltaTime);
float num = Mathf.PerlinNoise(0f, Time.time * m_SwaySpeed) - 0.5f;
float num2 = Mathf.PerlinNoise(0f, Time.time * m_SwaySpeed + 100f) - 0.5f;
num *= m_BaseSwayAmount;
num2 *= m_BaseSwayAmount;
float num3 = Mathf.PerlinNoise(0f, Time.time * m_SwaySpeed) - 0.5f + m_TrackingBias;
float num4 = Mathf.PerlinNoise(0f, Time.time * m_SwaySpeed + 100f) - 0.5f + m_TrackingBias;
num3 *= (0f - m_TrackingSwayAmount) * m_FollowVelocity.x;
num4 *= m_TrackingSwayAmount * m_FollowVelocity.y;
base.transform.Rotate(num + num3, num2 + num4, 0f);
}
}
}