63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct UGCQueryHandle_t : IEquatable<UGCQueryHandle_t>, IComparable<UGCQueryHandle_t>
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{
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public static readonly UGCQueryHandle_t Invalid = new UGCQueryHandle_t(ulong.MaxValue);
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public ulong m_UGCQueryHandle;
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public UGCQueryHandle_t(ulong value)
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{
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m_UGCQueryHandle = value;
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}
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public override string ToString()
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{
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return m_UGCQueryHandle.ToString();
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}
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public override bool Equals(object other)
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{
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return other is UGCQueryHandle_t && this == (UGCQueryHandle_t)other;
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}
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public override int GetHashCode()
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{
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return m_UGCQueryHandle.GetHashCode();
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}
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public static bool operator ==(UGCQueryHandle_t x, UGCQueryHandle_t y)
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{
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return x.m_UGCQueryHandle == y.m_UGCQueryHandle;
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}
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public static bool operator !=(UGCQueryHandle_t x, UGCQueryHandle_t y)
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{
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return !(x == y);
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}
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public static explicit operator UGCQueryHandle_t(ulong value)
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{
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return new UGCQueryHandle_t(value);
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}
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public static explicit operator ulong(UGCQueryHandle_t that)
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{
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return that.m_UGCQueryHandle;
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}
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public bool Equals(UGCQueryHandle_t other)
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{
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return m_UGCQueryHandle == other.m_UGCQueryHandle;
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}
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public int CompareTo(UGCQueryHandle_t other)
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{
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return m_UGCQueryHandle.CompareTo(other.m_UGCQueryHandle);
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}
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}
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}
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