Files
2026-02-21 16:45:37 +08:00

63 lines
1.2 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct UGCHandle_t : IEquatable<UGCHandle_t>, IComparable<UGCHandle_t>
{
public static readonly UGCHandle_t Invalid = new UGCHandle_t(ulong.MaxValue);
public ulong m_UGCHandle;
public UGCHandle_t(ulong value)
{
m_UGCHandle = value;
}
public override string ToString()
{
return m_UGCHandle.ToString();
}
public override bool Equals(object other)
{
return other is UGCHandle_t && this == (UGCHandle_t)other;
}
public override int GetHashCode()
{
return m_UGCHandle.GetHashCode();
}
public static bool operator ==(UGCHandle_t x, UGCHandle_t y)
{
return x.m_UGCHandle == y.m_UGCHandle;
}
public static bool operator !=(UGCHandle_t x, UGCHandle_t y)
{
return !(x == y);
}
public static explicit operator UGCHandle_t(ulong value)
{
return new UGCHandle_t(value);
}
public static explicit operator ulong(UGCHandle_t that)
{
return that.m_UGCHandle;
}
public bool Equals(UGCHandle_t other)
{
return m_UGCHandle == other.m_UGCHandle;
}
public int CompareTo(UGCHandle_t other)
{
return m_UGCHandle.CompareTo(other.m_UGCHandle);
}
}
}