63 lines
1.2 KiB
C#
63 lines
1.2 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct UGCHandle_t : IEquatable<UGCHandle_t>, IComparable<UGCHandle_t>
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{
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public static readonly UGCHandle_t Invalid = new UGCHandle_t(ulong.MaxValue);
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public ulong m_UGCHandle;
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public UGCHandle_t(ulong value)
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{
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m_UGCHandle = value;
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}
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public override string ToString()
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{
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return m_UGCHandle.ToString();
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}
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public override bool Equals(object other)
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{
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return other is UGCHandle_t && this == (UGCHandle_t)other;
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}
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public override int GetHashCode()
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{
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return m_UGCHandle.GetHashCode();
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}
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public static bool operator ==(UGCHandle_t x, UGCHandle_t y)
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{
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return x.m_UGCHandle == y.m_UGCHandle;
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}
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public static bool operator !=(UGCHandle_t x, UGCHandle_t y)
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{
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return !(x == y);
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}
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public static explicit operator UGCHandle_t(ulong value)
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{
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return new UGCHandle_t(value);
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}
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public static explicit operator ulong(UGCHandle_t that)
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{
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return that.m_UGCHandle;
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}
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public bool Equals(UGCHandle_t other)
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{
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return m_UGCHandle == other.m_UGCHandle;
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}
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public int CompareTo(UGCHandle_t other)
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{
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return m_UGCHandle.CompareTo(other.m_UGCHandle);
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}
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}
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}
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