63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct SteamInventoryResult_t : IEquatable<SteamInventoryResult_t>, IComparable<SteamInventoryResult_t>
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{
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public static readonly SteamInventoryResult_t Invalid = new SteamInventoryResult_t(-1);
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public int m_SteamInventoryResult;
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public SteamInventoryResult_t(int value)
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{
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m_SteamInventoryResult = value;
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}
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public override string ToString()
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{
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return m_SteamInventoryResult.ToString();
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}
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public override bool Equals(object other)
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{
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return other is SteamInventoryResult_t && this == (SteamInventoryResult_t)other;
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}
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public override int GetHashCode()
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{
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return m_SteamInventoryResult.GetHashCode();
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}
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public static bool operator ==(SteamInventoryResult_t x, SteamInventoryResult_t y)
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{
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return x.m_SteamInventoryResult == y.m_SteamInventoryResult;
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}
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public static bool operator !=(SteamInventoryResult_t x, SteamInventoryResult_t y)
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{
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return !(x == y);
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}
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public static explicit operator SteamInventoryResult_t(int value)
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{
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return new SteamInventoryResult_t(value);
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}
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public static explicit operator int(SteamInventoryResult_t that)
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{
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return that.m_SteamInventoryResult;
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}
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public bool Equals(SteamInventoryResult_t other)
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{
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return m_SteamInventoryResult == other.m_SteamInventoryResult;
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}
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public int CompareTo(SteamInventoryResult_t other)
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{
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return m_SteamInventoryResult.CompareTo(other.m_SteamInventoryResult);
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}
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}
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}
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