90 lines
3.7 KiB
C#
90 lines
3.7 KiB
C#
namespace Steamworks
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{
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public static class SteamGameServerStats
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{
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public static SteamAPICall_t RequestUserStats(CSteamID steamIDUser)
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{
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InteropHelp.TestIfAvailableGameServer();
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return (SteamAPICall_t)NativeMethods.ISteamGameServerStats_RequestUserStats(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser);
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}
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public static bool GetUserStat(CSteamID steamIDUser, string pchName, out int pData)
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{
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InteropHelp.TestIfAvailableGameServer();
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using (InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName))
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{
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return NativeMethods.ISteamGameServerStats_GetUserStat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pData);
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}
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}
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public static bool GetUserStat(CSteamID steamIDUser, string pchName, out float pData)
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{
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InteropHelp.TestIfAvailableGameServer();
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using (InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName))
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{
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return NativeMethods.ISteamGameServerStats_GetUserStat0(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pData);
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}
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}
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public static bool GetUserAchievement(CSteamID steamIDUser, string pchName, out bool pbAchieved)
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{
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InteropHelp.TestIfAvailableGameServer();
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using (InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName))
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{
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return NativeMethods.ISteamGameServerStats_GetUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, out pbAchieved);
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}
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}
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public static bool SetUserStat(CSteamID steamIDUser, string pchName, int nData)
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{
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InteropHelp.TestIfAvailableGameServer();
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using (InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName))
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{
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return NativeMethods.ISteamGameServerStats_SetUserStat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, nData);
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}
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}
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public static bool SetUserStat(CSteamID steamIDUser, string pchName, float fData)
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{
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InteropHelp.TestIfAvailableGameServer();
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using (InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName))
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{
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return NativeMethods.ISteamGameServerStats_SetUserStat0(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, fData);
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}
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}
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public static bool UpdateUserAvgRateStat(CSteamID steamIDUser, string pchName, float flCountThisSession, double dSessionLength)
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{
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InteropHelp.TestIfAvailableGameServer();
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using (InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName))
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{
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return NativeMethods.ISteamGameServerStats_UpdateUserAvgRateStat(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2, flCountThisSession, dSessionLength);
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}
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}
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public static bool SetUserAchievement(CSteamID steamIDUser, string pchName)
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{
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InteropHelp.TestIfAvailableGameServer();
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using (InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName))
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{
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return NativeMethods.ISteamGameServerStats_SetUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2);
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}
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}
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public static bool ClearUserAchievement(CSteamID steamIDUser, string pchName)
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{
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InteropHelp.TestIfAvailableGameServer();
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using (InteropHelp.UTF8StringHandle pchName2 = new InteropHelp.UTF8StringHandle(pchName))
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{
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return NativeMethods.ISteamGameServerStats_ClearUserAchievement(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser, pchName2);
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}
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}
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public static SteamAPICall_t StoreUserStats(CSteamID steamIDUser)
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{
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InteropHelp.TestIfAvailableGameServer();
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return (SteamAPICall_t)NativeMethods.ISteamGameServerStats_StoreUserStats(CSteamGameServerAPIContext.GetSteamGameServerStats(), steamIDUser);
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}
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}
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}
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