Files
2026-02-21 16:45:37 +08:00

63 lines
1.2 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct SteamAPICall_t : IEquatable<SteamAPICall_t>, IComparable<SteamAPICall_t>
{
public static readonly SteamAPICall_t Invalid = new SteamAPICall_t(0uL);
public ulong m_SteamAPICall;
public SteamAPICall_t(ulong value)
{
m_SteamAPICall = value;
}
public override string ToString()
{
return m_SteamAPICall.ToString();
}
public override bool Equals(object other)
{
return other is SteamAPICall_t && this == (SteamAPICall_t)other;
}
public override int GetHashCode()
{
return m_SteamAPICall.GetHashCode();
}
public static bool operator ==(SteamAPICall_t x, SteamAPICall_t y)
{
return x.m_SteamAPICall == y.m_SteamAPICall;
}
public static bool operator !=(SteamAPICall_t x, SteamAPICall_t y)
{
return !(x == y);
}
public static explicit operator SteamAPICall_t(ulong value)
{
return new SteamAPICall_t(value);
}
public static explicit operator ulong(SteamAPICall_t that)
{
return that.m_SteamAPICall;
}
public bool Equals(SteamAPICall_t other)
{
return m_SteamAPICall == other.m_SteamAPICall;
}
public int CompareTo(SteamAPICall_t other)
{
return m_SteamAPICall.CompareTo(other.m_SteamAPICall);
}
}
}