Files
2026-02-21 16:45:37 +08:00

63 lines
1.3 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct ScreenshotHandle : IEquatable<ScreenshotHandle>, IComparable<ScreenshotHandle>
{
public static readonly ScreenshotHandle Invalid = new ScreenshotHandle(0u);
public uint m_ScreenshotHandle;
public ScreenshotHandle(uint value)
{
m_ScreenshotHandle = value;
}
public override string ToString()
{
return m_ScreenshotHandle.ToString();
}
public override bool Equals(object other)
{
return other is ScreenshotHandle && this == (ScreenshotHandle)other;
}
public override int GetHashCode()
{
return m_ScreenshotHandle.GetHashCode();
}
public static bool operator ==(ScreenshotHandle x, ScreenshotHandle y)
{
return x.m_ScreenshotHandle == y.m_ScreenshotHandle;
}
public static bool operator !=(ScreenshotHandle x, ScreenshotHandle y)
{
return !(x == y);
}
public static explicit operator ScreenshotHandle(uint value)
{
return new ScreenshotHandle(value);
}
public static explicit operator uint(ScreenshotHandle that)
{
return that.m_ScreenshotHandle;
}
public bool Equals(ScreenshotHandle other)
{
return m_ScreenshotHandle == other.m_ScreenshotHandle;
}
public int CompareTo(ScreenshotHandle other)
{
return m_ScreenshotHandle.CompareTo(other.m_ScreenshotHandle);
}
}
}