63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct ScreenshotHandle : IEquatable<ScreenshotHandle>, IComparable<ScreenshotHandle>
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{
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public static readonly ScreenshotHandle Invalid = new ScreenshotHandle(0u);
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public uint m_ScreenshotHandle;
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public ScreenshotHandle(uint value)
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{
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m_ScreenshotHandle = value;
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}
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public override string ToString()
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{
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return m_ScreenshotHandle.ToString();
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}
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public override bool Equals(object other)
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{
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return other is ScreenshotHandle && this == (ScreenshotHandle)other;
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}
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public override int GetHashCode()
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{
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return m_ScreenshotHandle.GetHashCode();
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}
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public static bool operator ==(ScreenshotHandle x, ScreenshotHandle y)
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{
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return x.m_ScreenshotHandle == y.m_ScreenshotHandle;
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}
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public static bool operator !=(ScreenshotHandle x, ScreenshotHandle y)
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{
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return !(x == y);
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}
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public static explicit operator ScreenshotHandle(uint value)
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{
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return new ScreenshotHandle(value);
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}
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public static explicit operator uint(ScreenshotHandle that)
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{
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return that.m_ScreenshotHandle;
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}
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public bool Equals(ScreenshotHandle other)
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{
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return m_ScreenshotHandle == other.m_ScreenshotHandle;
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}
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public int CompareTo(ScreenshotHandle other)
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{
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return m_ScreenshotHandle.CompareTo(other.m_ScreenshotHandle);
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}
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}
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}
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