Files
2026-02-21 16:45:37 +08:00

61 lines
1.1 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct SNetSocket_t : IEquatable<SNetSocket_t>, IComparable<SNetSocket_t>
{
public uint m_SNetSocket;
public SNetSocket_t(uint value)
{
m_SNetSocket = value;
}
public override string ToString()
{
return m_SNetSocket.ToString();
}
public override bool Equals(object other)
{
return other is SNetSocket_t && this == (SNetSocket_t)other;
}
public override int GetHashCode()
{
return m_SNetSocket.GetHashCode();
}
public static bool operator ==(SNetSocket_t x, SNetSocket_t y)
{
return x.m_SNetSocket == y.m_SNetSocket;
}
public static bool operator !=(SNetSocket_t x, SNetSocket_t y)
{
return !(x == y);
}
public static explicit operator SNetSocket_t(uint value)
{
return new SNetSocket_t(value);
}
public static explicit operator uint(SNetSocket_t that)
{
return that.m_SNetSocket;
}
public bool Equals(SNetSocket_t other)
{
return m_SNetSocket == other.m_SNetSocket;
}
public int CompareTo(SNetSocket_t other)
{
return m_SNetSocket.CompareTo(other.m_SNetSocket);
}
}
}