61 lines
1.1 KiB
C#
61 lines
1.1 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct SNetSocket_t : IEquatable<SNetSocket_t>, IComparable<SNetSocket_t>
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{
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public uint m_SNetSocket;
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public SNetSocket_t(uint value)
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{
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m_SNetSocket = value;
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}
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public override string ToString()
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{
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return m_SNetSocket.ToString();
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}
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public override bool Equals(object other)
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{
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return other is SNetSocket_t && this == (SNetSocket_t)other;
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}
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public override int GetHashCode()
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{
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return m_SNetSocket.GetHashCode();
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}
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public static bool operator ==(SNetSocket_t x, SNetSocket_t y)
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{
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return x.m_SNetSocket == y.m_SNetSocket;
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}
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public static bool operator !=(SNetSocket_t x, SNetSocket_t y)
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{
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return !(x == y);
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}
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public static explicit operator SNetSocket_t(uint value)
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{
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return new SNetSocket_t(value);
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}
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public static explicit operator uint(SNetSocket_t that)
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{
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return that.m_SNetSocket;
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}
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public bool Equals(SNetSocket_t other)
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{
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return m_SNetSocket == other.m_SNetSocket;
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}
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public int CompareTo(SNetSocket_t other)
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{
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return m_SNetSocket.CompareTo(other.m_SNetSocket);
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}
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}
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}
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