63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct PublishedFileUpdateHandle_t : IEquatable<PublishedFileUpdateHandle_t>, IComparable<PublishedFileUpdateHandle_t>
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{
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public static readonly PublishedFileUpdateHandle_t Invalid = new PublishedFileUpdateHandle_t(ulong.MaxValue);
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public ulong m_PublishedFileUpdateHandle;
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public PublishedFileUpdateHandle_t(ulong value)
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{
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m_PublishedFileUpdateHandle = value;
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}
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public override string ToString()
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{
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return m_PublishedFileUpdateHandle.ToString();
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}
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public override bool Equals(object other)
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{
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return other is PublishedFileUpdateHandle_t && this == (PublishedFileUpdateHandle_t)other;
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}
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public override int GetHashCode()
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{
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return m_PublishedFileUpdateHandle.GetHashCode();
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}
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public static bool operator ==(PublishedFileUpdateHandle_t x, PublishedFileUpdateHandle_t y)
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{
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return x.m_PublishedFileUpdateHandle == y.m_PublishedFileUpdateHandle;
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}
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public static bool operator !=(PublishedFileUpdateHandle_t x, PublishedFileUpdateHandle_t y)
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{
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return !(x == y);
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}
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public static explicit operator PublishedFileUpdateHandle_t(ulong value)
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{
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return new PublishedFileUpdateHandle_t(value);
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}
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public static explicit operator ulong(PublishedFileUpdateHandle_t that)
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{
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return that.m_PublishedFileUpdateHandle;
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}
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public bool Equals(PublishedFileUpdateHandle_t other)
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{
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return m_PublishedFileUpdateHandle == other.m_PublishedFileUpdateHandle;
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}
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public int CompareTo(PublishedFileUpdateHandle_t other)
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{
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return m_PublishedFileUpdateHandle.CompareTo(other.m_PublishedFileUpdateHandle);
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}
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}
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}
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