63 lines
1.2 KiB
C#
63 lines
1.2 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct ManifestId_t : IEquatable<ManifestId_t>, IComparable<ManifestId_t>
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{
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public static readonly ManifestId_t Invalid = new ManifestId_t(0uL);
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public ulong m_ManifestId;
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public ManifestId_t(ulong value)
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{
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m_ManifestId = value;
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}
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public override string ToString()
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{
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return m_ManifestId.ToString();
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}
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public override bool Equals(object other)
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{
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return other is ManifestId_t && this == (ManifestId_t)other;
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}
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public override int GetHashCode()
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{
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return m_ManifestId.GetHashCode();
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}
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public static bool operator ==(ManifestId_t x, ManifestId_t y)
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{
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return x.m_ManifestId == y.m_ManifestId;
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}
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public static bool operator !=(ManifestId_t x, ManifestId_t y)
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{
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return !(x == y);
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}
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public static explicit operator ManifestId_t(ulong value)
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{
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return new ManifestId_t(value);
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}
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public static explicit operator ulong(ManifestId_t that)
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{
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return that.m_ManifestId;
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}
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public bool Equals(ManifestId_t other)
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{
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return m_ManifestId == other.m_ManifestId;
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}
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public int CompareTo(ManifestId_t other)
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{
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return m_ManifestId.CompareTo(other.m_ManifestId);
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}
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}
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}
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