Files
UltimateFishing/Assets/Plugins/Assembly-CSharp-firstpass/Steamworks/ISteamMatchmakingPlayersResponse.cs
2026-02-21 16:45:37 +08:00

104 lines
3.0 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace Steamworks
{
public class ISteamMatchmakingPlayersResponse
{
public delegate void AddPlayerToList(string pchName, int nScore, float flTimePlayed);
public delegate void PlayersFailedToRespond();
public delegate void PlayersRefreshComplete();
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
public delegate void InternalAddPlayerToList(IntPtr thisptr, IntPtr pchName, int nScore, float flTimePlayed);
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
public delegate void InternalPlayersFailedToRespond(IntPtr thisptr);
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
public delegate void InternalPlayersRefreshComplete(IntPtr thisptr);
[StructLayout(LayoutKind.Sequential)]
private class VTable
{
[NonSerialized]
[MarshalAs(UnmanagedType.FunctionPtr)]
public InternalAddPlayerToList m_VTAddPlayerToList;
[NonSerialized]
[MarshalAs(UnmanagedType.FunctionPtr)]
public InternalPlayersFailedToRespond m_VTPlayersFailedToRespond;
[NonSerialized]
[MarshalAs(UnmanagedType.FunctionPtr)]
public InternalPlayersRefreshComplete m_VTPlayersRefreshComplete;
}
private VTable m_VTable;
private IntPtr m_pVTable;
private GCHandle m_pGCHandle;
private AddPlayerToList m_AddPlayerToList;
private PlayersFailedToRespond m_PlayersFailedToRespond;
private PlayersRefreshComplete m_PlayersRefreshComplete;
public ISteamMatchmakingPlayersResponse(AddPlayerToList onAddPlayerToList, PlayersFailedToRespond onPlayersFailedToRespond, PlayersRefreshComplete onPlayersRefreshComplete)
{
if (onAddPlayerToList == null || onPlayersFailedToRespond == null || onPlayersRefreshComplete == null)
{
throw new ArgumentNullException();
}
m_AddPlayerToList = onAddPlayerToList;
m_PlayersFailedToRespond = onPlayersFailedToRespond;
m_PlayersRefreshComplete = onPlayersRefreshComplete;
m_VTable = new VTable
{
m_VTAddPlayerToList = InternalOnAddPlayerToList,
m_VTPlayersFailedToRespond = InternalOnPlayersFailedToRespond,
m_VTPlayersRefreshComplete = InternalOnPlayersRefreshComplete
};
m_pVTable = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(VTable)));
Marshal.StructureToPtr(m_VTable, m_pVTable, false);
m_pGCHandle = GCHandle.Alloc(m_pVTable, GCHandleType.Pinned);
}
~ISteamMatchmakingPlayersResponse()
{
if (m_pVTable != IntPtr.Zero)
{
Marshal.FreeHGlobal(m_pVTable);
}
if (m_pGCHandle.IsAllocated)
{
m_pGCHandle.Free();
}
}
private void InternalOnAddPlayerToList(IntPtr thisptr, IntPtr pchName, int nScore, float flTimePlayed)
{
m_AddPlayerToList(InteropHelp.PtrToStringUTF8(pchName), nScore, flTimePlayed);
}
private void InternalOnPlayersFailedToRespond(IntPtr thisptr)
{
m_PlayersFailedToRespond();
}
private void InternalOnPlayersRefreshComplete(IntPtr thisptr)
{
m_PlayersRefreshComplete();
}
public static explicit operator IntPtr(ISteamMatchmakingPlayersResponse that)
{
return that.m_pGCHandle.AddrOfPinnedObject();
}
}
}