104 lines
3.0 KiB
C#
104 lines
3.0 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Steamworks
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{
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public class ISteamMatchmakingPlayersResponse
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{
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public delegate void AddPlayerToList(string pchName, int nScore, float flTimePlayed);
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public delegate void PlayersFailedToRespond();
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public delegate void PlayersRefreshComplete();
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalAddPlayerToList(IntPtr thisptr, IntPtr pchName, int nScore, float flTimePlayed);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalPlayersFailedToRespond(IntPtr thisptr);
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[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
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public delegate void InternalPlayersRefreshComplete(IntPtr thisptr);
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[StructLayout(LayoutKind.Sequential)]
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private class VTable
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{
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalAddPlayerToList m_VTAddPlayerToList;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalPlayersFailedToRespond m_VTPlayersFailedToRespond;
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[NonSerialized]
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[MarshalAs(UnmanagedType.FunctionPtr)]
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public InternalPlayersRefreshComplete m_VTPlayersRefreshComplete;
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}
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private VTable m_VTable;
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private IntPtr m_pVTable;
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private GCHandle m_pGCHandle;
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private AddPlayerToList m_AddPlayerToList;
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private PlayersFailedToRespond m_PlayersFailedToRespond;
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private PlayersRefreshComplete m_PlayersRefreshComplete;
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public ISteamMatchmakingPlayersResponse(AddPlayerToList onAddPlayerToList, PlayersFailedToRespond onPlayersFailedToRespond, PlayersRefreshComplete onPlayersRefreshComplete)
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{
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if (onAddPlayerToList == null || onPlayersFailedToRespond == null || onPlayersRefreshComplete == null)
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{
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throw new ArgumentNullException();
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}
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m_AddPlayerToList = onAddPlayerToList;
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m_PlayersFailedToRespond = onPlayersFailedToRespond;
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m_PlayersRefreshComplete = onPlayersRefreshComplete;
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m_VTable = new VTable
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{
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m_VTAddPlayerToList = InternalOnAddPlayerToList,
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m_VTPlayersFailedToRespond = InternalOnPlayersFailedToRespond,
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m_VTPlayersRefreshComplete = InternalOnPlayersRefreshComplete
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};
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m_pVTable = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(VTable)));
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Marshal.StructureToPtr(m_VTable, m_pVTable, false);
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m_pGCHandle = GCHandle.Alloc(m_pVTable, GCHandleType.Pinned);
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}
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~ISteamMatchmakingPlayersResponse()
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{
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if (m_pVTable != IntPtr.Zero)
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{
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Marshal.FreeHGlobal(m_pVTable);
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}
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if (m_pGCHandle.IsAllocated)
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{
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m_pGCHandle.Free();
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}
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}
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private void InternalOnAddPlayerToList(IntPtr thisptr, IntPtr pchName, int nScore, float flTimePlayed)
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{
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m_AddPlayerToList(InteropHelp.PtrToStringUTF8(pchName), nScore, flTimePlayed);
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}
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private void InternalOnPlayersFailedToRespond(IntPtr thisptr)
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{
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m_PlayersFailedToRespond();
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}
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private void InternalOnPlayersRefreshComplete(IntPtr thisptr)
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{
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m_PlayersRefreshComplete();
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}
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public static explicit operator IntPtr(ISteamMatchmakingPlayersResponse that)
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{
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return that.m_pGCHandle.AddrOfPinnedObject();
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}
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}
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}
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