Files
2026-02-21 16:45:37 +08:00

61 lines
1.1 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct HSteamUser : IEquatable<HSteamUser>, IComparable<HSteamUser>
{
public int m_HSteamUser;
public HSteamUser(int value)
{
m_HSteamUser = value;
}
public override string ToString()
{
return m_HSteamUser.ToString();
}
public override bool Equals(object other)
{
return other is HSteamUser && this == (HSteamUser)other;
}
public override int GetHashCode()
{
return m_HSteamUser.GetHashCode();
}
public static bool operator ==(HSteamUser x, HSteamUser y)
{
return x.m_HSteamUser == y.m_HSteamUser;
}
public static bool operator !=(HSteamUser x, HSteamUser y)
{
return !(x == y);
}
public static explicit operator HSteamUser(int value)
{
return new HSteamUser(value);
}
public static explicit operator int(HSteamUser that)
{
return that.m_HSteamUser;
}
public bool Equals(HSteamUser other)
{
return m_HSteamUser == other.m_HSteamUser;
}
public int CompareTo(HSteamUser other)
{
return m_HSteamUser.CompareTo(other.m_HSteamUser);
}
}
}