61 lines
1.1 KiB
C#
61 lines
1.1 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct HSteamPipe : IEquatable<HSteamPipe>, IComparable<HSteamPipe>
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{
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public int m_HSteamPipe;
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public HSteamPipe(int value)
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{
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m_HSteamPipe = value;
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}
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public override string ToString()
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{
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return m_HSteamPipe.ToString();
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}
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public override bool Equals(object other)
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{
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return other is HSteamPipe && this == (HSteamPipe)other;
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}
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public override int GetHashCode()
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{
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return m_HSteamPipe.GetHashCode();
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}
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public static bool operator ==(HSteamPipe x, HSteamPipe y)
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{
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return x.m_HSteamPipe == y.m_HSteamPipe;
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}
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public static bool operator !=(HSteamPipe x, HSteamPipe y)
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{
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return !(x == y);
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}
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public static explicit operator HSteamPipe(int value)
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{
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return new HSteamPipe(value);
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}
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public static explicit operator int(HSteamPipe that)
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{
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return that.m_HSteamPipe;
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}
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public bool Equals(HSteamPipe other)
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{
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return m_HSteamPipe == other.m_HSteamPipe;
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}
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public int CompareTo(HSteamPipe other)
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{
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return m_HSteamPipe.CompareTo(other.m_HSteamPipe);
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}
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}
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}
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