Files
2026-02-21 16:45:37 +08:00

61 lines
1.1 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct HSteamPipe : IEquatable<HSteamPipe>, IComparable<HSteamPipe>
{
public int m_HSteamPipe;
public HSteamPipe(int value)
{
m_HSteamPipe = value;
}
public override string ToString()
{
return m_HSteamPipe.ToString();
}
public override bool Equals(object other)
{
return other is HSteamPipe && this == (HSteamPipe)other;
}
public override int GetHashCode()
{
return m_HSteamPipe.GetHashCode();
}
public static bool operator ==(HSteamPipe x, HSteamPipe y)
{
return x.m_HSteamPipe == y.m_HSteamPipe;
}
public static bool operator !=(HSteamPipe x, HSteamPipe y)
{
return !(x == y);
}
public static explicit operator HSteamPipe(int value)
{
return new HSteamPipe(value);
}
public static explicit operator int(HSteamPipe that)
{
return that.m_HSteamPipe;
}
public bool Equals(HSteamPipe other)
{
return m_HSteamPipe == other.m_HSteamPipe;
}
public int CompareTo(HSteamPipe other)
{
return m_HSteamPipe.CompareTo(other.m_HSteamPipe);
}
}
}