Files
2026-02-21 16:45:37 +08:00

58 lines
1.2 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct HServerListRequest : IEquatable<HServerListRequest>
{
public static readonly HServerListRequest Invalid = new HServerListRequest(IntPtr.Zero);
public IntPtr m_HServerListRequest;
public HServerListRequest(IntPtr value)
{
m_HServerListRequest = value;
}
public override string ToString()
{
return m_HServerListRequest.ToString();
}
public override bool Equals(object other)
{
return other is HServerListRequest && this == (HServerListRequest)other;
}
public override int GetHashCode()
{
return m_HServerListRequest.GetHashCode();
}
public static bool operator ==(HServerListRequest x, HServerListRequest y)
{
return x.m_HServerListRequest == y.m_HServerListRequest;
}
public static bool operator !=(HServerListRequest x, HServerListRequest y)
{
return !(x == y);
}
public static explicit operator HServerListRequest(IntPtr value)
{
return new HServerListRequest(value);
}
public static explicit operator IntPtr(HServerListRequest that)
{
return that.m_HServerListRequest;
}
public bool Equals(HServerListRequest other)
{
return m_HServerListRequest == other.m_HServerListRequest;
}
}
}