Files
2026-02-21 16:45:37 +08:00

63 lines
1.2 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct HAuthTicket : IEquatable<HAuthTicket>, IComparable<HAuthTicket>
{
public static readonly HAuthTicket Invalid = new HAuthTicket(0u);
public uint m_HAuthTicket;
public HAuthTicket(uint value)
{
m_HAuthTicket = value;
}
public override string ToString()
{
return m_HAuthTicket.ToString();
}
public override bool Equals(object other)
{
return other is HAuthTicket && this == (HAuthTicket)other;
}
public override int GetHashCode()
{
return m_HAuthTicket.GetHashCode();
}
public static bool operator ==(HAuthTicket x, HAuthTicket y)
{
return x.m_HAuthTicket == y.m_HAuthTicket;
}
public static bool operator !=(HAuthTicket x, HAuthTicket y)
{
return !(x == y);
}
public static explicit operator HAuthTicket(uint value)
{
return new HAuthTicket(value);
}
public static explicit operator uint(HAuthTicket that)
{
return that.m_HAuthTicket;
}
public bool Equals(HAuthTicket other)
{
return m_HAuthTicket == other.m_HAuthTicket;
}
public int CompareTo(HAuthTicket other)
{
return m_HAuthTicket.CompareTo(other.m_HAuthTicket);
}
}
}