Files
2026-02-21 16:45:37 +08:00

63 lines
1.3 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct FriendsGroupID_t : IEquatable<FriendsGroupID_t>, IComparable<FriendsGroupID_t>
{
public static readonly FriendsGroupID_t Invalid = new FriendsGroupID_t(-1);
public short m_FriendsGroupID;
public FriendsGroupID_t(short value)
{
m_FriendsGroupID = value;
}
public override string ToString()
{
return m_FriendsGroupID.ToString();
}
public override bool Equals(object other)
{
return other is FriendsGroupID_t && this == (FriendsGroupID_t)other;
}
public override int GetHashCode()
{
return m_FriendsGroupID.GetHashCode();
}
public static bool operator ==(FriendsGroupID_t x, FriendsGroupID_t y)
{
return x.m_FriendsGroupID == y.m_FriendsGroupID;
}
public static bool operator !=(FriendsGroupID_t x, FriendsGroupID_t y)
{
return !(x == y);
}
public static explicit operator FriendsGroupID_t(short value)
{
return new FriendsGroupID_t(value);
}
public static explicit operator short(FriendsGroupID_t that)
{
return that.m_FriendsGroupID;
}
public bool Equals(FriendsGroupID_t other)
{
return m_FriendsGroupID == other.m_FriendsGroupID;
}
public int CompareTo(FriendsGroupID_t other)
{
return m_FriendsGroupID.CompareTo(other.m_FriendsGroupID);
}
}
}