Files
2026-02-21 16:45:37 +08:00

61 lines
1.3 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct ControllerHandle_t : IEquatable<ControllerHandle_t>, IComparable<ControllerHandle_t>
{
public ulong m_ControllerHandle;
public ControllerHandle_t(ulong value)
{
m_ControllerHandle = value;
}
public override string ToString()
{
return m_ControllerHandle.ToString();
}
public override bool Equals(object other)
{
return other is ControllerHandle_t && this == (ControllerHandle_t)other;
}
public override int GetHashCode()
{
return m_ControllerHandle.GetHashCode();
}
public static bool operator ==(ControllerHandle_t x, ControllerHandle_t y)
{
return x.m_ControllerHandle == y.m_ControllerHandle;
}
public static bool operator !=(ControllerHandle_t x, ControllerHandle_t y)
{
return !(x == y);
}
public static explicit operator ControllerHandle_t(ulong value)
{
return new ControllerHandle_t(value);
}
public static explicit operator ulong(ControllerHandle_t that)
{
return that.m_ControllerHandle;
}
public bool Equals(ControllerHandle_t other)
{
return m_ControllerHandle == other.m_ControllerHandle;
}
public int CompareTo(ControllerHandle_t other)
{
return m_ControllerHandle.CompareTo(other.m_ControllerHandle);
}
}
}