61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct ControllerHandle_t : IEquatable<ControllerHandle_t>, IComparable<ControllerHandle_t>
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{
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public ulong m_ControllerHandle;
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public ControllerHandle_t(ulong value)
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{
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m_ControllerHandle = value;
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}
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public override string ToString()
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{
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return m_ControllerHandle.ToString();
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}
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public override bool Equals(object other)
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{
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return other is ControllerHandle_t && this == (ControllerHandle_t)other;
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}
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public override int GetHashCode()
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{
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return m_ControllerHandle.GetHashCode();
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}
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public static bool operator ==(ControllerHandle_t x, ControllerHandle_t y)
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{
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return x.m_ControllerHandle == y.m_ControllerHandle;
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}
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public static bool operator !=(ControllerHandle_t x, ControllerHandle_t y)
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{
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return !(x == y);
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}
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public static explicit operator ControllerHandle_t(ulong value)
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{
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return new ControllerHandle_t(value);
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}
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public static explicit operator ulong(ControllerHandle_t that)
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{
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return that.m_ControllerHandle;
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}
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public bool Equals(ControllerHandle_t other)
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{
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return m_ControllerHandle == other.m_ControllerHandle;
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}
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public int CompareTo(ControllerHandle_t other)
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{
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return m_ControllerHandle.CompareTo(other.m_ControllerHandle);
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}
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}
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}
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