Files
UltimateFishing/Assets/Plugins/Assembly-CSharp-firstpass/Steamworks/ControllerDigitalActionHandle_t.cs
2026-02-21 16:45:37 +08:00

61 lines
1.6 KiB
C#

using System;
namespace Steamworks
{
[Serializable]
public struct ControllerDigitalActionHandle_t : IEquatable<ControllerDigitalActionHandle_t>, IComparable<ControllerDigitalActionHandle_t>
{
public ulong m_ControllerDigitalActionHandle;
public ControllerDigitalActionHandle_t(ulong value)
{
m_ControllerDigitalActionHandle = value;
}
public override string ToString()
{
return m_ControllerDigitalActionHandle.ToString();
}
public override bool Equals(object other)
{
return other is ControllerDigitalActionHandle_t && this == (ControllerDigitalActionHandle_t)other;
}
public override int GetHashCode()
{
return m_ControllerDigitalActionHandle.GetHashCode();
}
public static bool operator ==(ControllerDigitalActionHandle_t x, ControllerDigitalActionHandle_t y)
{
return x.m_ControllerDigitalActionHandle == y.m_ControllerDigitalActionHandle;
}
public static bool operator !=(ControllerDigitalActionHandle_t x, ControllerDigitalActionHandle_t y)
{
return !(x == y);
}
public static explicit operator ControllerDigitalActionHandle_t(ulong value)
{
return new ControllerDigitalActionHandle_t(value);
}
public static explicit operator ulong(ControllerDigitalActionHandle_t that)
{
return that.m_ControllerDigitalActionHandle;
}
public bool Equals(ControllerDigitalActionHandle_t other)
{
return m_ControllerDigitalActionHandle == other.m_ControllerDigitalActionHandle;
}
public int CompareTo(ControllerDigitalActionHandle_t other)
{
return m_ControllerDigitalActionHandle.CompareTo(other.m_ControllerDigitalActionHandle);
}
}
}