61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct ControllerActionSetHandle_t : IEquatable<ControllerActionSetHandle_t>, IComparable<ControllerActionSetHandle_t>
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{
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public ulong m_ControllerActionSetHandle;
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public ControllerActionSetHandle_t(ulong value)
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{
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m_ControllerActionSetHandle = value;
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}
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public override string ToString()
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{
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return m_ControllerActionSetHandle.ToString();
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}
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public override bool Equals(object other)
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{
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return other is ControllerActionSetHandle_t && this == (ControllerActionSetHandle_t)other;
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}
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public override int GetHashCode()
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{
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return m_ControllerActionSetHandle.GetHashCode();
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}
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public static bool operator ==(ControllerActionSetHandle_t x, ControllerActionSetHandle_t y)
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{
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return x.m_ControllerActionSetHandle == y.m_ControllerActionSetHandle;
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}
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public static bool operator !=(ControllerActionSetHandle_t x, ControllerActionSetHandle_t y)
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{
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return !(x == y);
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}
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public static explicit operator ControllerActionSetHandle_t(ulong value)
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{
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return new ControllerActionSetHandle_t(value);
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}
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public static explicit operator ulong(ControllerActionSetHandle_t that)
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{
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return that.m_ControllerActionSetHandle;
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}
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public bool Equals(ControllerActionSetHandle_t other)
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{
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return m_ControllerActionSetHandle == other.m_ControllerActionSetHandle;
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}
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public int CompareTo(ControllerActionSetHandle_t other)
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{
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return m_ControllerActionSetHandle.CompareTo(other.m_ControllerActionSetHandle);
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}
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}
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}
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