61 lines
1.1 KiB
C#
61 lines
1.1 KiB
C#
using System;
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namespace Steamworks
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{
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[Serializable]
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public struct AccountID_t : IEquatable<AccountID_t>, IComparable<AccountID_t>
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{
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public uint m_AccountID;
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public AccountID_t(uint value)
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{
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m_AccountID = value;
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}
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public override string ToString()
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{
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return m_AccountID.ToString();
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}
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public override bool Equals(object other)
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{
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return other is AccountID_t && this == (AccountID_t)other;
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}
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public override int GetHashCode()
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{
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return m_AccountID.GetHashCode();
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}
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public static bool operator ==(AccountID_t x, AccountID_t y)
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{
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return x.m_AccountID == y.m_AccountID;
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}
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public static bool operator !=(AccountID_t x, AccountID_t y)
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{
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return !(x == y);
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}
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public static explicit operator AccountID_t(uint value)
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{
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return new AccountID_t(value);
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}
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public static explicit operator uint(AccountID_t that)
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{
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return that.m_AccountID;
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}
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public bool Equals(AccountID_t other)
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{
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return m_AccountID == other.m_AccountID;
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}
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public int CompareTo(AccountID_t other)
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{
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return m_AccountID.CompareTo(other.m_AccountID);
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}
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}
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}
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