Files
UltimateFishing/Assets/Material/CoconutPalmTree01_BillboardMaterial.mat
2026-02-21 16:45:37 +08:00

42 lines
1.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: CoconutPalmTree01_BillboardMaterial
m_Shader: {fileID: 4800000, guid: cab6d724c2566c2458284415b56be2aa, type: 3}
m_ShaderKeywords: _EMISSION
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_BumpTex:
m_Texture: {fileID: 2800000, guid: d400ccbb08e874046a3a6ae5b5798799, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MainTex:
m_Texture: {fileID: 2800000, guid: 43743be37e6f05346b3a1b49ead707e4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
_AlphaLeak: 0.6
_Cutoff: 0.4
_TranslucencyStrength: 0.6
_TreeHeightLimit: 1
_TreeScale: 1
_TreeWidth: 1
_UseWind: 1
_ViewDependency: 0.3
_WindStrength: 2
m_Colors:
_HueVariation: {r: 0.9, g: 0.5, b: 0, a: 0.1}
_SpecColor: {r: 0.3137255, g: 0.3137255, b: 0.3137255, a: 1}