using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class tree_map_class { public Rect rect; public bool foldout; public bool foldouts; public GameObject map; public bool load; public List tree_param; public List tree_foldout; public int treeTypes; public tree_map_class() { load = true; tree_param = new List(); tree_foldout = new List(); } }