using System; using UnityEngine; [Serializable] public class texture_tool_class { public bool active; public image_class preimage; public Vector2 resolution_display; public float scale; public Rect rect; public precolor_range_class precolor_range; public texture_tool_class() { active = true; preimage = new image_class(); resolution_display = new Vector2(512f, 512f); scale = 1f; precolor_range = new precolor_range_class(0, false); } }