using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class save_template : MonoBehaviour { public terrain_class preterrain; public Terrain terrain; public prelayer_class prelayer; public layer_class layer; public filter_class filter; public subfilter_class subfilter; public precolor_range_class precolor_range; public color_range_class color_range; public tree_class tree; public object_class @object; public rotation_map_class rotation_map; public animation_curve_class animation_curve; public splat_custom_class splat_custom; public List filters; public List subfilters; public List prelayers; public virtual void Main() { } }