using System; using UnityEngine; [Serializable] public class rotation_map_class { public bool active; public image_class preimage; public rotation_map_class() { preimage = new image_class(); } public virtual float calc_rotation(Color color) { return (!(color == new Color(1f, 1f, 1f))) ? ((0f - color.r) * 255f + (0f - color.g) * 255f + (0f - color.b)) : 0f; } }