using System; using System.IO; using UnityEngine; [Serializable] public class raw_file_class { public bool assigned; public bool created; public string file; public string filename; public raw_mode_enum mode; public int length; public Vector2 resolution; public bool square; public bool loaded; public bool linked; public byte[] bytes; public FileStream fs; public float product1; public float product2; public raw_file_class() { created = true; file = string.Empty; filename = string.Empty; mode = raw_mode_enum.Windows; square = true; linked = true; } public virtual bool exists() { FileInfo fileInfo = new FileInfo(file); return fileInfo.Exists ? true : false; } }