using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class pattern_tool_class { public bool active; public Vector2 resolution_display; public float scale; public bool clear; public bool first; public int place_total; public Texture2D output_texture; public Vector2 output_resolution; public List patterns; public pattern_class current_pattern; public string export_file; public string export_path; public pattern_tool_class() { resolution_display = new Vector2(512f, 512f); scale = 1f; clear = true; output_resolution = new Vector2(512f, 512f); patterns = new List(); current_pattern = new pattern_class(); export_file = string.Empty; } }