using System; using UnityEngine; [Serializable] public class image_edit_class { public Color color1_start; public Color color1_end; public AnimationCurve curve1; public Color color2_start; public Color color2_end; public AnimationCurve curve2; public float strength; public image_output_enum output; public bool active; public bool solid_color; public float radius; public int repeat; public image_edit_class() { color1_start = new Color(0f, 0f, 0f, 1f); color1_end = new Color(0.3f, 0.3f, 0.3f, 1f); curve1 = AnimationCurve.Linear(0f, 0f, 1f, 1f); color2_start = new Color(1f, 1f, 1f, 1f); color2_end = new Color(1f, 1f, 1f, 1f); curve2 = AnimationCurve.Linear(0f, 0f, 1f, 1f); strength = 1f; active = true; radius = 300f; repeat = 4; } }