using System; using UnityEngine; [Serializable] public class heightmap_tool_class { public bool active; public Vector2 resolution_display; public float scale; public bool clear; public bool first; public int place_total; public float pow_strength; public float scroll_offset; public perlin_class perlin; public Texture2D output_texture; public Texture2D preview_texture; public float output_resolution; public float preview_resolution; public int preview_resolution_slider; public string export_file; public string export_path; public export_mode_enum export_mode; public raw_file_class raw_save_file; public heightmap_tool_class() { resolution_display = new Vector2(512f, 512f); scale = 1f; clear = true; scroll_offset = 0.1f; perlin = new perlin_class(); output_resolution = 2049f; preview_resolution = 128f; preview_resolution_slider = 2; export_file = string.Empty; raw_save_file = new raw_file_class(); } }