using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class grass_map_class { public Rect rect; public bool foldout; public bool foldouts; public GameObject map; public bool load; public List grass_param; public int grassTypes; public List grass_foldout; public grass_map_class() { load = true; grass_param = new List(); grass_foldout = new List(); } }