using System; using CompilerGenerated; using UnityEngine; [Serializable] public class GeneralBasicsJS : MonoBehaviour { public GameObject prefabAvatar; public virtual void Start() { GameObject gameObject = GameObject.Find("AvatarRotate"); GameObject gameObject2 = GameObject.Find("AvatarScale"); GameObject gameObject3 = GameObject.Find("AvatarMove"); LeanTween.rotateAround(gameObject, Vector3.forward, 360f, 5f); LeanTween.scale(gameObject2, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce); LeanTween.moveX(gameObject2, gameObject2.transform.position.x + 5f, 5f).setEase(LeanTweenType.easeOutBounce); LeanTween.move(gameObject3, gameObject3.transform.position + new Vector3(-9f, 0f, 1f), 2f).setEase(LeanTweenType.easeInQuad); LeanTween.move(gameObject3, gameObject3.transform.position + new Vector3(-6f, 0f, 1f), 2f).setDelay(3f); LeanTween.scale(gameObject2, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc) .setRepeat(5) .setLoopPingPong(); LeanTween.delayedCall(this.gameObject, 0.2f, advancedExamples); } public virtual void advancedExamples() { LeanTween.delayedCall(gameObject, 14f, (Action)delegate { for (int i = 0; i < 10; i++) { GameObject gameObject = new GameObject("rotator" + i); gameObject.transform.position = new Vector3(10.2f, 2.85f, 0f); GameObject gameObject2 = UnityEngine.Object.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation) as GameObject; gameObject2.transform.parent = gameObject.transform; gameObject2.transform.localPosition = new Vector3(0f, 1.5f, 2.5f * (float)i); gameObject2.transform.localScale = new Vector3(0f, 0f, 0f); LeanTween.scale(gameObject2, new Vector3(0.65f, 0.65f, 0.65f), 1f).setDelay((float)i * 0.2f).setEase(LeanTweenType.easeOutBack); float num = LeanTween.tau / 10f * (float)i; float r = Mathf.Sin(num + LeanTween.tau * 0f / 3f) * 0.5f + 0.5f; float g = Mathf.Sin(num + LeanTween.tau * 1f / 3f) * 0.5f + 0.5f; float b = Mathf.Sin(num + LeanTween.tau * 2f / 3f) * 0.5f + 0.5f; Color to = new Color(r, g, b); LeanTween.color(gameObject2, to, 0.3f).setDelay(1.2f + (float)i * 0.4f); LeanTween.moveZ(gameObject2, 0f, 0.3f).setDelay(1.2f + (float)i * 0.4f).setEase(LeanTweenType.easeSpring) .setOnComplete(_0024adaptor_0024__GeneralBasicJS_0024callable1_002461_33___0024Action_00240.Adapt((GameObject rot) => LeanTween.rotateAround(rot, Vector3.forward, -1080f, 12f))) .setOnCompleteParam(gameObject); LeanTween.moveLocalY(gameObject2, 4f, 1.2f).setDelay(5f + (float)i * 0.2f).setLoopPingPong() .setRepeat(2) .setEase(LeanTweenType.easeInOutQuad); LeanTween.alpha(gameObject2, 0f, 0.6f).setDelay(9.2f + (float)i * 0.4f).setDestroyOnComplete(true) .setOnComplete(_0024adaptor_0024__GeneralBasicJS_0024callable2_002471_33___0024Action_00241.Adapt(delegate(GameObject rot) { UnityEngine.Object.Destroy(rot); })) .setOnCompleteParam(gameObject); } }).setOnCompleteOnStart(true).setRepeat(-1); } public virtual void Main() { } internal void _0024advancedExamples_0024closure_0024707() { for (int i = 0; i < 10; i++) { GameObject gameObject = new GameObject("rotator" + i); gameObject.transform.position = new Vector3(10.2f, 2.85f, 0f); GameObject gameObject2 = UnityEngine.Object.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation) as GameObject; gameObject2.transform.parent = gameObject.transform; gameObject2.transform.localPosition = new Vector3(0f, 1.5f, 2.5f * (float)i); gameObject2.transform.localScale = new Vector3(0f, 0f, 0f); LeanTween.scale(gameObject2, new Vector3(0.65f, 0.65f, 0.65f), 1f).setDelay((float)i * 0.2f).setEase(LeanTweenType.easeOutBack); float num = LeanTween.tau / 10f * (float)i; float r = Mathf.Sin(num + LeanTween.tau * 0f / 3f) * 0.5f + 0.5f; float g = Mathf.Sin(num + LeanTween.tau * 1f / 3f) * 0.5f + 0.5f; float b = Mathf.Sin(num + LeanTween.tau * 2f / 3f) * 0.5f + 0.5f; Color to = new Color(r, g, b); LeanTween.color(gameObject2, to, 0.3f).setDelay(1.2f + (float)i * 0.4f); LeanTween.moveZ(gameObject2, 0f, 0.3f).setDelay(1.2f + (float)i * 0.4f).setEase(LeanTweenType.easeSpring) .setOnComplete(_0024adaptor_0024__GeneralBasicJS_0024callable1_002461_33___0024Action_00240.Adapt((GameObject rot) => LeanTween.rotateAround(rot, Vector3.forward, -1080f, 12f))) .setOnCompleteParam(gameObject); LeanTween.moveLocalY(gameObject2, 4f, 1.2f).setDelay(5f + (float)i * 0.2f).setLoopPingPong() .setRepeat(2) .setEase(LeanTweenType.easeInOutQuad); LeanTween.alpha(gameObject2, 0f, 0.6f).setDelay(9.2f + (float)i * 0.4f).setDestroyOnComplete(true) .setOnComplete(_0024adaptor_0024__GeneralBasicJS_0024callable2_002471_33___0024Action_00241.Adapt(delegate(GameObject rot) { UnityEngine.Object.Destroy(rot); })) .setOnCompleteParam(gameObject); } } internal LTDescr _0024_0024advancedExamples_0024closure_0024707_0024closure_0024708(GameObject rot) { return LeanTween.rotateAround(rot, Vector3.forward, -1080f, 12f); } internal void _0024_0024advancedExamples_0024closure_0024707_0024closure_0024709(GameObject rot) { UnityEngine.Object.Destroy(rot); } }