using System; using UnityEngine; [Serializable] public class EditorIcon : MonoBehaviour { [ExecuteInEditMode] public virtual void OnDrawGizmos() { Gizmos.color = new Color(1f, 1f, 1f, 0.5f); Gizmos.DrawCube(transform.position, new Vector3(2f, 2f, 2f)); } public virtual void Main() { } }