using System; using UnityEngine; [Serializable] public class Door_0020text : MonoBehaviour { public bool triggered; public GUIStyle Style; public Texture Image; public virtual void Start() { Screen.lockCursor = true; } public virtual void OnMouseEnter() { triggered = true; } public virtual void OnMouseExit() { triggered = false; } public virtual void OnGUI() { if (triggered) { GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 50, 400f, 400f), "Click on mouse", Style); GUI.Label(new Rect((Screen.width - Image.width) / 2, (Screen.height - Image.height) / 2, Image.width, Image.height), Image); } } public virtual void Main() { } }