using UnityEngine; public class vp_FPPlayerEventHandler : vp_PlayerEventHandler { public vp_Message HUDDamageFlash; public vp_Message HUDText; public vp_Value Crosshair; public vp_Value CurrentAmmoIcon; public vp_Value InputSmoothLook; public vp_Value InputRawLook; public vp_Message InputGetButton; public vp_Message InputGetButtonUp; public vp_Message InputGetButtonDown; public vp_Value InputAllowGameplay; public vp_Value Pause; public vp_Value CameraLookDirection; public vp_Message CameraToggle3rdPerson; public vp_Message CameraGroundStomp; public vp_Message CameraBombShake; public vp_Value CameraEarthQuakeForce; public vp_Activity CameraEarthQuake; public vp_Value CurrentWeaponClipType; public vp_Attempt AddAmmo; public vp_Attempt RemoveClip; }